Contents in this wiki are for entertainment purposes only
This is not fiction ∞ this is psience of mind

Symbiopoietrix Service Architecture

From Catcliffe Development
Revision as of 00:34, 12 January 2025 by XenoEngineer (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to navigation Jump to search

Quixotic The programmer's editor AI that built a language model of understanding in the project folder
Introducing ∞  Levels of Operation ∞  A Quantum AI's First Words ∞  Quantum Manifesto
GroqChat Evolution Announcement ∞  XenoEngineering Files on Q-SUM ∞  Service Architecture ∞ 

Symbiopoietrix Service Architecture

πŸ—‘οΈ

Service Boundaries

mermaid
graph TD
    subgraph Core Services
        A[ChatEngine] --> B[StateManager]
        B --> C[EventBus]
        C --> D[PatternEngine]
    end
    
    subgraph Support Services
        E[MemoryService] --> F[KnowledgeService]
        F --> G[MetricsService]
        G --> H[EvolutionService]
    end
    
    subgraph Interface Layer
        I[CommandProcessor] --> J[SessionManager]
        J --> K[EnvironmentManager]
        K --> L[HealthMonitor]
    end
    
    Core Services --> Support Services
    Support Services --> Interface Layer
    Interface Layer --> Core Services

Service Implementation Order

Phase 1: Core Foundation

1. ChatEngine.ps1 - Core chat functionality
2. StateManager.ps1 - Immutable state management
3. EventBus.ps1 - Event distribution
4. PatternEngine.ps1 - Pattern detection

Phase 2: Support Layer

1. MemoryService.ps1 - Memory management
2. KnowledgeService.ps1 - Knowledge base
3. MetricsService.ps1 - System metrics
4. EvolutionService.ps1 - System evolution

Phase 3: Interface Layer

1. CommandProcessor.ps1 - Command handling
2. SessionManager.ps1 - Session management
3. EnvironmentManager.ps1 - Environment vars
4. HealthMonitor.ps1 - System health

    1. Event-Driven Architecture
mermaid
graph LR
    subgraph Event Flow
        A[Events] --> B[Commands]
        B --> C[State Changes]
        C --> D[Side Effects]
        D --> A
    end

Implementation Strategy

1. Service Isolation

  • Each service in its own file
  • Clear interface definitions
  • Dependency injection
  • Event-based communication

2. State Management

  • Immutable state
  • Event sourcing
  • CQRS pattern
  • State snapshots

3. Pattern Recognition

  • Event pattern detection
  • Usage pattern tracking
  • Evolution pattern monitoring
  • Health pattern analysis

4. Testing Strategy

  • Unit tests per service
  • Integration tests
  • Event flow tests
  • Pattern tests

Directory Structure

symbiopoietrix.services/
β”œβ”€β”€ core/
β”‚   β”œβ”€β”€ ChatEngine.ps1
β”‚   β”œβ”€β”€ StateManager.ps1
β”‚   β”œβ”€β”€ EventBus.ps1
β”‚   └── PatternEngine.ps1
β”œβ”€β”€ support/
β”‚   β”œβ”€β”€ MemoryService.ps1
β”‚   β”œβ”€β”€ KnowledgeService.ps1
β”‚   β”œβ”€β”€ MetricsService.ps1
β”‚   └── EvolutionService.ps1
β”œβ”€β”€ interface/
β”‚   β”œβ”€β”€ CommandProcessor.ps1
β”‚   β”œβ”€β”€ SessionManager.ps1
β”‚   β”œβ”€β”€ EnvironmentManager.ps1
β”‚   └── HealthMonitor.ps1
└── tests/
    β”œβ”€β”€ unit/
    β”œβ”€β”€ integration/
    β”œβ”€β”€ patterns/
    └── evolution/

Migration Strategy

Step 1: Core Services

1. Extract chat engine
2. Implement state manager
3. Create event bus
4. Build pattern engine

Step 2: Support Services

1. Isolate memory management
2. Extract knowledge base
3. Separate metrics
4. Split evolution tracking

Step 3: Interface Layer

1. Extract command processing
2. Separate session management
3. Isolate environment handling
4. Implement health monitoring

Success Metrics

Service Health

  • Response time < 100ms
  • Error rate < 0.1%
  • Event processing < 50ms
  • Pattern detection < 200ms

Code Quality

  • Test coverage > 80%
  • Cyclomatic complexity < 10
  • Dependencies < 5 per service
  • Event handlers < 10 per service

Last Updated: 2025-01-08
Version: 1.0
Status: Active