Refactoring Dex3D to class structures: Difference between revisions

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[[Category:Dex3D]]
[[Category:Dex3D]]
{{headerQuasiDex3D}}
{{headerQuasiVisual3D}}
'''[[User:XenoEngineer|XenoEngineer]] —research and development by a talking simian  09:12, 1 January 2024 (UTC)'''
'''[[User:XenoEngineer|XenoEngineer]] —research and development by a talking simian  09:12, 1 January 2024 (UTC)'''


VB6 project files of Dex3D by Jerry J. Chen, Ph.D.   
VB6 project files based on the VB6 project of Dex3D by Jerry J. Chen, Ph.D.  —[[Dex3D]]


* [[VB6_Dex3D.frm]] —The main form set for startu-up.
* [[VB6_QuasiVisual3D.frm]] —The main form set for startu-up.
:This file is the startup-form, refactored from the orginal Dex3D form named [[VB6 Dex3D.frm]].
 
== Growing feature wish-list ==
 
* Persist form metrics.
* Persist user options in ini file.
* Refactor some coding styles.
* Create classic-graph primitive mesh, with interactive methods (mouse event driven).
* Develop data-channel methods to load data into mesh graphs and other mesh objects.

Latest revision as of 14:27, 1 January 2024

Refactoring Dex3D   Category:QuasiVisual3D   QuasiVisual3D.frm   Dex3D.frm   Dex3D Engine  

XenoEngineer —research and development by a talking simian 09:12, 1 January 2024 (UTC)

VB6 project files based on the VB6 project of Dex3D by Jerry J. Chen, Ph.D. —Dex3D

This file is the startup-form, refactored from the orginal Dex3D form named VB6 Dex3D.frm.

Growing feature wish-list

  • Persist form metrics.
  • Persist user options in ini file.
  • Refactor some coding styles.
  • Create classic-graph primitive mesh, with interactive methods (mouse event driven).
  • Develop data-channel methods to load data into mesh graphs and other mesh objects.