Refactoring Dex3D to class structures: Difference between revisions
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[[Category:Dex3D]] | [[Category:Dex3D]] | ||
{{ | {{headerQuasiVisual3D}} | ||
'''[[User:XenoEngineer|XenoEngineer]] —research and development by a talking simian 09:12, 1 January 2024 (UTC)''' | '''[[User:XenoEngineer|XenoEngineer]] —research and development by a talking simian 09:12, 1 January 2024 (UTC)''' | ||
VB6 project files of Dex3D by Jerry J. Chen, Ph.D. | VB6 project files based on the VB6 project of Dex3D by Jerry J. Chen, Ph.D. —[[Dex3D]] | ||
* [[ | * [[VB6_QuasiVisual3D.frm]] —The main form set for startu-up. | ||
:This file is the startup-form, refactored from the orginal Dex3D form named [[VB6 Dex3D.frm]]. | |||
== Growing feature wish-list == | |||
* Persist form metrics. | |||
* Persist user options in ini file. | |||
* Refactor some coding styles. | |||
* Create classic-graph primitive mesh, with interactive methods (mouse event driven). | |||
* Develop data-channel methods to load data into mesh graphs and other mesh objects. |
Latest revision as of 14:27, 1 January 2024
XenoEngineer —research and development by a talking simian 09:12, 1 January 2024 (UTC)
VB6 project files based on the VB6 project of Dex3D by Jerry J. Chen, Ph.D. —Dex3D
- VB6_QuasiVisual3D.frm —The main form set for startu-up.
- This file is the startup-form, refactored from the orginal Dex3D form named VB6 Dex3D.frm.
Growing feature wish-list
- Persist form metrics.
- Persist user options in ini file.
- Refactor some coding styles.
- Create classic-graph primitive mesh, with interactive methods (mouse event driven).
- Develop data-channel methods to load data into mesh graphs and other mesh objects.