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	<updated>2026-05-03T12:56:37Z</updated>
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		<id>http://groupkos.com/dev/index.php?title=File:Lensing_time_cube.gif&amp;diff=1727&amp;oldid=prev</id>
		<title>XenoEngineer: Category:POVRay
Category:code
Category:animation
Category:GIF
Category:time
Category:dimple in time

A GIF of a cube in a sphere, while the index of refraction changes.  

Copyright XenoEngineer


===POVRay code===
&lt;pre class=&quot;crt-screen&quot; style=&quot;width:600px;&quot;&gt;
// POV-Ray refraction study as parallel to a time lens //

#include &quot;colors.inc&quot;

light_source {    100    color White  }

camera {
    //orthographic
    location x*1.2
    look_at  &lt;0,0,0&gt;...</title>
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		<updated>2023-08-27T07:27:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/dev/index.php?title=Category:POVRay&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:POVRay (page does not exist)&quot;&gt;Category:POVRay&lt;/a&gt; &lt;a href=&quot;/dev/index.php/Category:Code&quot; title=&quot;Category:Code&quot;&gt;Category:code&lt;/a&gt; &lt;a href=&quot;/dev/index.php?title=Category:Animation&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Animation (page does not exist)&quot;&gt;Category:animation&lt;/a&gt; &lt;a href=&quot;/dev/index.php?title=Category:GIF&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:GIF (page does not exist)&quot;&gt;Category:GIF&lt;/a&gt; &lt;a href=&quot;/dev/index.php/Category:Time&quot; title=&quot;Category:Time&quot;&gt;Category:time&lt;/a&gt; &lt;a href=&quot;/dev/index.php?title=Category:Dimple_in_time&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Dimple in time (page does not exist)&quot;&gt;Category:dimple in time&lt;/a&gt;  A GIF of a cube in a sphere, while the index of refraction changes.    Copyright &lt;a href=&quot;/dev/index.php/User:XenoEngineer&quot; title=&quot;User:XenoEngineer&quot;&gt;XenoEngineer&lt;/a&gt;   ===POVRay code=== &amp;lt;pre class=&amp;quot;crt-screen&amp;quot; style=&amp;quot;width:600px;&amp;quot;&amp;gt; // POV-Ray refraction study as parallel to a time lens //  #include &amp;quot;colors.inc&amp;quot;  light_source {    100    color White  }  camera {     //orthographic     location x*1.2     look_at  &amp;lt;0,0,0&amp;gt;...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:POVRay]]&lt;br /&gt;
[[Category:code]]&lt;br /&gt;
[[Category:animation]]&lt;br /&gt;
[[Category:GIF]]&lt;br /&gt;
[[Category:time]]&lt;br /&gt;
[[Category:dimple in time]]&lt;br /&gt;
&lt;br /&gt;
A GIF of a cube in a sphere, while the index of refraction changes.  &lt;br /&gt;
&lt;br /&gt;
Copyright [[user:XenoEngineer|XenoEngineer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===POVRay code===&lt;br /&gt;
&amp;lt;pre class=&amp;quot;crt-screen&amp;quot; style=&amp;quot;width:600px;&amp;quot;&amp;gt;&lt;br /&gt;
// POV-Ray refraction study as parallel to a time lens //&lt;br /&gt;
&lt;br /&gt;
#include &amp;quot;colors.inc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
light_source {    100    color White  }&lt;br /&gt;
&lt;br /&gt;
camera {&lt;br /&gt;
    //orthographic&lt;br /&gt;
    location x*1.2&lt;br /&gt;
    look_at  &amp;lt;0,0,0&amp;gt;&lt;br /&gt;
}&lt;br /&gt;
// Create an infinite sphere around scene and allow any pigment on it&lt;br /&gt;
sky_sphere{ pigment { gradient &amp;lt;0,1,0&amp;gt;&lt;br /&gt;
                      color_map { [0.00 rgb &amp;lt;0.6,0.7,1.0&amp;gt;]&lt;br /&gt;
                                  [0.35 rgb &amp;lt;0.0,0.1,0.8&amp;gt;]&lt;br /&gt;
                                  [0.65 rgb &amp;lt;0.0,0.1,0.8&amp;gt;]&lt;br /&gt;
                                  [1.00 rgb &amp;lt;0.6,0.7,1.0&amp;gt;] &lt;br /&gt;
                                } &lt;br /&gt;
                      scale 1         &lt;br /&gt;
                    } // end of pigment&lt;br /&gt;
          }&lt;br /&gt;
&lt;br /&gt;
#declare ndx=2;&lt;br /&gt;
&lt;br /&gt;
box {-.1, +.1  &lt;br /&gt;
    texture{ pigment{color Red } finish{phong .58} &lt;br /&gt;
    }&lt;br /&gt;
    rotate x*(180*clock)&lt;br /&gt;
    rotate z*(180*clock)&lt;br /&gt;
    &lt;br /&gt;
}&lt;br /&gt;
//progressive ior&lt;br /&gt;
sphere{ 0, .5&lt;br /&gt;
    texture{ pigment{&lt;br /&gt;
                color White &lt;br /&gt;
                filter 1&lt;br /&gt;
             }&lt;br /&gt;
             finish{phong .58} &lt;br /&gt;
    }&lt;br /&gt;
    interior {ior ndx*clock}    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*&lt;br /&gt;
plane { &amp;lt;0,1,0&amp;gt; // normal vector&lt;br /&gt;
      , 0 // distance from origin&lt;br /&gt;
  pigment { checker color White, color Black scale .1 }&lt;br /&gt;
}// http://xahlee.org/3d/index.html&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
                       &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
text { ttf &amp;quot;arial.ttf&amp;quot;, concat(&amp;quot;IOR: &amp;quot;, str(ndx*clock,3,3)), .1, 0 // thickness, offset&lt;br /&gt;
       texture{ pigment{ color rgb&amp;lt;1,0.75,0&amp;gt;} &lt;br /&gt;
                normal { bumps 0.25 scale 0.01}&lt;br /&gt;
                finish { specular 1 reflection 0.25}&lt;br /&gt;
       } // end of texture&lt;br /&gt;
        &lt;br /&gt;
       scale .05         &lt;br /&gt;
       &lt;br /&gt;
       rotate x*0&lt;br /&gt;
       rotate y*-90&lt;br /&gt;
       rotate y*-0&lt;br /&gt;
              &lt;br /&gt;
       translate x*.21&lt;br /&gt;
       translate y*.3&lt;br /&gt;
       translate z*-.6&lt;br /&gt;
       &lt;br /&gt;
       &lt;br /&gt;
} // end of text object &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>XenoEngineer</name></author>
	</entry>
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