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9 January 2024
- 22:0122:01, 9 January 2024 diff hist +15 Geomagical Chirality Grouping →Yet another note
- 21:5521:55, 9 January 2024 diff hist +325 Quantum Emergence.The Field Array No edit summary
- 21:4121:41, 9 January 2024 diff hist +970 Geomagical Chirality Grouping →{{red24|Group wave emergence}}
- 21:1321:13, 9 January 2024 diff hist +42,922 N QAT Parallelized explained to woodworkers Created page with "Category:QAT Category:woodwork {{headerFieldArray}} {{headerTheAIandI}} <center> = {{red24|hEAvy EdIT in porrRsS}} = </center> <div style="background:#223; color:gray; max-width:880px; padding:0 10px; margin:0 auto;"> User Please outline VB6 winsock sequence of events, and the methodology to send and receive an array of bytes (16 bit) from a nodeMCU unit (ESP3286, or ESP32) with code I write there (w/Arduino IDE supporting ESP devices) received over simple, 'b..." current
- 18:5518:55, 9 January 2024 diff hist −569 Quantum Emergence.Cover.Back No edit summary current
- 18:5118:51, 9 January 2024 diff hist +601 Quantum Emergence.Cover.Inside.2 No edit summary current
- 18:4818:48, 9 January 2024 diff hist −17 Quantum Emergence.Cover.Back No edit summary
- 18:4618:46, 9 January 2024 diff hist +201 Quantum Emergence.Cover.Back No edit summary
- 18:2318:23, 9 January 2024 diff hist +229 N File:DALL·E 2024-01-09 13.18.51 - A tall Grey alien, materialized and teaching, surrounded by an ambiance of cosmic tendrils of neon rainbow colors, with a surreal, psychedelic atmosph.png Generated by DALL⋅E through ChatGPT 4.0 dialog, captioned by the AI... In this vibrant swirl of cosmic colors, the Grey alien emerges as a beacon of wisdom, illuminating the path to knowledge beyond our world. current
- 18:0218:02, 9 January 2024 diff hist +6 Join Us in Exploring the Frontiers of XenoEngineering in 2024 No edit summary current
- 17:5617:56, 9 January 2024 diff hist +30 Join Us in Exploring the Frontiers of XenoEngineering in 2024 No edit summary
- 17:5517:55, 9 January 2024 diff hist +1,674 N Join Us in Exploring the Frontiers of XenoEngineering in 2024 Created page with " ==Join Us in Exploring the Frontiers of XenoEngineering in 2024== Written by Chat GPT 4.0 to summarize a message from the hip --more the corporate profile the AI is. <div style="background:azure; border:1px outset azure; padding:0 1em; max-width:900px; margin:0 2em; "> Revised Email Example: Subject: Join Us in Exploring the Frontiers of XenoEngineering in 2024 Body: Happy New Year! I hope this message finds you well. My name is [Your Full Name], also known as the..."
3 January 2024
- 10:0010:00, 3 January 2024 diff hist +12,132 VB6 Dex3D.frm No edit summary current
2 January 2024
- 00:1800:18, 2 January 2024 diff hist −145 Template:HeaderQuasiVisual3D No edit summary current
1 January 2024
- 15:0515:05, 1 January 2024 diff hist +28 Dex3D Graphics No edit summary current
- 14:5714:57, 1 January 2024 diff hist +146 Template:HeaderQuasiVisual3D No edit summary
- 14:3814:38, 1 January 2024 diff hist +7 Dex3D Graphics No edit summary
- 14:2714:27, 1 January 2024 diff hist +337 Refactoring Dex3D to class structures No edit summary current
- 14:1814:18, 1 January 2024 diff hist +96 Refactoring Dex3D to class structures No edit summary
- 14:1614:16, 1 January 2024 diff hist +3 Talk:VB6 QuasiVisual3D.frm No edit summary current
- 14:1514:15, 1 January 2024 diff hist +24 VB6 Dex3D.frm No edit summary
- 14:1214:12, 1 January 2024 diff hist +41 VB6 Dex3D.frm No edit summary
- 14:1114:11, 1 January 2024 diff hist +114 VB6 Dex3D.frm No edit summary
- 14:0814:08, 1 January 2024 diff hist +3 Template:HeaderQuasiVisual3D No edit summary
- 14:0414:04, 1 January 2024 diff hist −2,585 VB6 QuasiVisual3D.frm No edit summary current
- 13:5613:56, 1 January 2024 diff hist +4,538 N VB6 Dex3D.frm Created page with "{{headerQuasiVisual3D}} '''After refactoring the code found below, the following code creates rather a function for direct-calling of scene-rendering, which is called from various points in the project code, where previously a flag was set to invoked a forever-loop (now replaced) to redraw the screen once while looping forever.''' This direct-call approach is now working by Windows events, like mouse-movements, to invoke a screen refresh. The new refactored method, R..."
- 12:4712:47, 1 January 2024 diff hist +3 Refactoring Dex3D to class structures No edit summary
- 12:4712:47, 1 January 2024 diff hist 0 m Template:HeaderQuasiVisual3D XenoEngineer moved page Template:HeaderQuasiDex3D to Template:HeaderQuasiVisual3D without leaving a redirect
- 12:4512:45, 1 January 2024 diff hist +24 Category:QuasiVisual3D No edit summary current
- 12:4512:45, 1 January 2024 diff hist +8 Refactoring Dex3D to class structures No edit summary
- 12:4412:44, 1 January 2024 diff hist +6 Template:HeaderQuasiVisual3D No edit summary
- 12:4412:44, 1 January 2024 diff hist +22 Template:HeaderQuasiVisual3D No edit summary
- 12:4212:42, 1 January 2024 diff hist 0 m Talk:VB6 QuasiVisual3D.frm XenoEngineer moved page Talk:VB6 Dex3D.frm to Talk:VB6 QuasiVisual3D.frm without leaving a redirect
- 12:4212:42, 1 January 2024 diff hist 0 m VB6 QuasiVisual3D.frm XenoEngineer moved page VB6 Dex3D.frm to VB6 QuasiVisual3D.frm without leaving a redirect
- 12:4012:40, 1 January 2024 diff hist 0 m Category:QuasiVisual3D XenoEngineer moved page Category:Quasi3D to Category:QuasiVisual3D without leaving a redirect
- 11:2611:26, 1 January 2024 diff hist +19,218 N Talk:VB6 QuasiVisual3D.frm Created page with "{{headerQuasiDex3D}} <pre style="background:#333; color:lime; margin:0 auto; max-width:880px; padding:20px; "> Private mboLoading As Boolean Private Sub Form_Activate() Debug.Print "Beginning Form_Activate()" Dim FrameRate As Single If BeginRenderLoop = True Then '' Run render loop once '' BeginRenderLoop = False Do Until (RenderLoopCanceled) 'Or Not Me.Visible) If RefreshScene = True Then..."
- 09:3809:38, 1 January 2024 diff hist +18 N Category:QuasiVisual3D Created page with "Category:Dex3D"
- 09:3809:38, 1 January 2024 diff hist +308 Template:HeaderQuasiVisual3D No edit summary
- 09:3109:31, 1 January 2024 diff hist +5 VB6 QuasiVisual3D.frm No edit summary
- 09:3009:30, 1 January 2024 diff hist +5 Refactoring Dex3D to class structures No edit summary
- 09:2909:29, 1 January 2024 diff hist +39 N Template:RefactoringDex3D XenoEngineer moved page Template:RefactoringDex3D to Template:HeaderQuasiDex3D current Tag: New redirect
- 09:2909:29, 1 January 2024 diff hist 0 m Template:HeaderQuasiVisual3D XenoEngineer moved page Template:RefactoringDex3D to Template:HeaderQuasiDex3D
- 09:2809:28, 1 January 2024 diff hist −5 Refactoring Dex3D to class structures No edit summary
- 09:2409:24, 1 January 2024 diff hist +19,213 N VB6 QuasiVisual3D.frm Created page with "{{headerDex3D}} <pre style="background:#333; color:lime; margin:0 auto; max-width:880px; padding:20px; "> Private mboLoading As Boolean Private Sub Form_Activate() Debug.Print "Beginning Form_Activate()" Dim FrameRate As Single If BeginRenderLoop = True Then '' Run render loop once '' BeginRenderLoop = False Do Until (RenderLoopCanceled) 'Or Not Me.Visible) If RefreshScene = True Then R..."
- 09:2009:20, 1 January 2024 diff hist +208 N Template:HeaderQuasiVisual3D Created page with "<div style="background:gray; color:yellow;"> VB6_Dex3D.frm <big>'''⋅'''</big> VB6_Dex3D.frm <big>'''⋅'''</big> VB6_Dex3D.frm <big>'''⋅'''</big> </div>"
- 09:1709:17, 1 January 2024 diff hist +26 Refactoring Dex3D to class structures No edit summary
- 09:1209:12, 1 January 2024 diff hist +116 Refactoring Dex3D to class structures No edit summary
- 09:1209:12, 1 January 2024 diff hist +16 N Category:Dex3D Created page with "Category:VB6" current
- 09:0909:09, 1 January 2024 diff hist +134 N Refactoring Dex3D to class structures Created page with "Category:Dex3D ~~~~"
- 07:5007:50, 1 January 2024 diff hist +21 N Category:Torus knot Created page with "Category:geometry" current